void do_tests()
{
#ifndef __NO_WIZARDS__
	disable_wizard();
	ASSERT(!wizardp(this_object()));
	enable_wizard(); // fails; not interactive
	ASSERT(!wizardp(this_object()));

	evaluate(bind( (: disable_wizard :), this_player()));
	ASSERT(!wizardp(this_player()));
	evaluate(bind( (: enable_wizard :), this_player()));
	ASSERT(wizardp(this_player()));
#endif
}
